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Assassin's creed syndicate


SYSTEM REQUIREMENTS
  • 64-bit operating system required?
  • Yes
  • Supported OS:
  • Windows 7 SP1, Windows 8/8.1 (64bit versions only)
  • Processor:
  • Minimum: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or AMD Phenom II x4 940 @ 3.0 GHz
  • Recommended: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
  • RAM:
  • Minimum: 6GB
  • Recommended: 8GB
  • Video Card:
  • Minimum: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)
  • Recommended: NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)
  • DirectX: Version 11
  • Sound Card:
  • DirectX 9.0c compatible sound card with latest drivers
  • DVD-ROM Drive:
  • NA
  • Hard Drive Space:
  • 50 GB available space
  • Peripherals Supported:
  • Windows-compatible keyboard and mouse required, optional controller
  • Multiplayer:
  • 256 kbps or faster broadband connection
  • *Supported Video Cards at Time of Release:
  • Supported video cards at the time of release: NVIDIA GeForce GTX 680 or better, GeForce GTX 700 series; AMD Radeon HD7970 or better, Radeon R9 200 series
  • Note: Laptop versions of these cards may work but are NOT officially supported.
OTHER
  • # discs
  • 5 dual layer DVD
  • Uplay-enabled?
  • Yes
  • Unlockable/downloadable content with unique key?
  • Yes
  • Code required for game activation/installation?
  • Yes
  • Online play?
  • Yes
  • Digital Rights Management?
  • Uplay
  •  






Assassin's creed syndicate
  •  
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Call of Duty - Modern Warfare 3

Call of Duty - Modern Warfare 3
First of all lets get it straight that when I rate games I rate them OUT OF 10 so 5 is average 7 is good , 3 is below average etc. As a call of duty fan since the first modern warfare game is the best IMO, I had enjoyed the multiplayer of the past few titles even if they were a little imbalanced as they were immersing, fast paced games which I always had fun playing even in MW2, as it always included me in the game even when I was getting my ass kicked I could always still pull off a cool kill or save my team's ass by taking down a heli. This game was a huge let down compared. The first reason I say this is because, even though the guns have never really had any "weight" behind them, I still felt I was shooting a gun and thought this was specifically well done in WAW however in MW3 especially with some of the guns it just feels as though you are clicking a button to kill someone completely killing the immersion and enjoyment out of a kill.

Also every single year the cod franchise tries to add new things to spice up the same formula much like pop music instead of tinkering with the core gameplay itself being afraid they'll mess it up. This time they added gun proficiencies and altered the perks and a few other minor things. Now its almost like there are too many variables for the developers to be able to alter so leads the game to be unbalanced as there are so many combinations. This makes for a frustrating multiplayer for serious players and casuals alike. Third of all the games are quicker online, you die more quickly kills are racked up faster. Im fine with that concept but not how it has been introduced. Firstly when Im playing I feel way more sluggish, Im guessing this is to compensate for millitary realism but in all honesty you don't play cod to feel like a guy in afghanistahn you play because you want to feel like a bad ass soldier out of an action movie shooting guys in the face. I feel so slow and so much less smooth compared to mw2 its like im being left out of the game and I feel that Im just a bystander to the game itself.

The maps are awful generic pieces of crap in all honesty. They have become smaller and smaller throughout the call of dutys due to design laziness and to create combat realistic situations which once again we don't care about if the game isn't fair or fun. There is no safe way to get from one of a map to the other even though they are so small as they are ridiculously open leading to camping being the tactic low level players use as they find it impossible to beat higher level players.

The gameplay and the shooting itself hasn't changed, quickscoping which I enjoyed and thought did take some skill (IMO) has been altered however Im on the fence of whether this is a bad thing or a good thing as snipers were OP in MW2.

The campaign is a hollow corridor shooter which puts you in the same situation in every mission with a different cinematic and new textures. The only way you can use the environment is explosive barrels and you are breadcrumb lead through the missions by your commanding officer whoever that may be. Overall this game is a big lousy corporate sell out which should of been much more innovative and brave in its design. Greed has gotten the better of the franchise to a point where it provokes no feeling when playing the game, its literally like standing in my house doing nothing to me.
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Google Nexus 7 (2-nd generation)


Google Nexus 7 (2-nd generation)

The second generation Nexus 7 is a mini tablet computer co-developed by Google and Asus that runs the Android operating system. It is the third tablet in the Google Nexus series, a family of Android consumer devices marketed by Google and built by an original equipment manufacturer partner.

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iPhone 6s / iPhone 6s Plus


The iPhone 6s is Apple’s 3rd entry into the Apple iPhone line. While it takes many design cues from its predecessors, the new Apple iPhone 6s is an entirely different device thanks to the translucent A6s chips and Intel Core Trio Batteries.
As I predicted successfully in my last column, the iPhone 6s comes with a built-in camera. The camera has four modes, each of which can be triggered with facial expressions or gesture animations. The new Optical Image Stabilization works across all of the apps on the iPhone 6s and ensures that text is rendered both in still and moving formats. Live Photos are stored automatically in Dropbox folders.
Landscape mode has been permanently disabled on the iPhone 6s due to privacy concerns. Not a big deal. I agree with Logan’s point on this: landscape mode was great for premeditated iPhone 6s use, but really fell apart when you tried to use it spontaneously.
The new iPhone 6s introduces a “night mode” which many UX experts feel breaks the classic Viscosity Paradox. The Quick Action flows are a lot more gimmicky than iOS 7 graphic updates. Flat design benchmarks. Jazz.
3D Touch. Peek and Pop doesn’t work at all and many users will be surprised by how helpful the feature is. Depending what you want to do, the Haptic Engine may give you a few shortcuts to getting there. I found the vibration to much more sensual than previous models. If you feel it and really think about it, you will notice it. It’s because of a rotational combine inside the iPhone 6s which causes rapid but minor electrical shocks to the user.
The antenna on the iPhone 6s isn’t very noticeable. For this reason users in the Southern US will have trouble with the LTE connection. It’s not clear why Apple has made this compromise. Anecdotal testing revealed that the LTE connection really was a lot less superfluous than previous models.
Touch-ID was removed on the iPhone 6s due to a massive lawsuit with the Chinese Covenant. In its place, Apple has implemented a new, revolutionary “passkey” system which works like a password but requires Siri-integration. Touch-ID wasn’t without its own issues and the new Siri Passkey system is substantially more CPU-enhanced.
As expected, Apple has made the iPhone 6s much better for left-handed users by providing ghost-text in both Safari and the native Mail app. Tim Cook spoke extensively about how left-handed users have more trouble multi-tasking, and the iPhone 6s provides a new single-core processor to address these concerns.
Geekbench testing proves that the iPhone 6s is ready to download movies and large documents swiftly. In fact, illegal movies can be downloaded onto the iPhone 6s, but are throttled by new, revolutionary adblocking software which primarily acts as a method for slowing down illegal activity. Hulu and Twitch.
There are a few places on the iPhone 6s where users will notice millimeters. Especially when looking at the screen users will find themselves noticing that rulers and measuring sticks were involved in making the iPhone 6s. It’s apparent that all sides are equal and measures have been taken to ensure that the device is the same weight when held in either hand.
Apple has missed a gigantic opportunity to capitalize on Gif animations with the new iPhone 6s. App icons have been improved greatly with the new Live Photo feature, but the implementation seems to suffer given the use of SVG graphics and wrappers. In future iterations of the OS, GIFs will likely play a much larger role in the app icon execution.
The biggest issue is the iPhone 6s is still an iPhone. While the number has changed for this model (6s instead of 6), the name “iPhone” remains unchanged and for this reason many users will likely be confused and think it’s an Android phone of the same name.
If you use multiple screens for apps, you will notice that each “page” of apps is the same size as previous models. Apple has spoken at length about the 750×1334 app screen size and this model ensures that every page maintains this aspect ratio.
The Apple iPhone 6s is available in Space Grey again for $50 with the option to upgrade to a black phone using Apple Pay credits. This pricing model makes a lot of sense. Apple’s formula requires the market’s expected return, whereas Space Grey uses an asset’s expected return.
Rose Gold on the new iPhone 6s is a lot faster than previous Space Grey models. Battery life has been greatly increased on the new iPhone 6s with the additional Rose Gold color, especially when paired with an Apple Watch of the same color.

                                                    The “Rose Gold”












Screen Protector and Tempered Glass


Camera


3D Touch


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Apple iPhone 6S review:




The Good Improved speed everywhere (new processor, faster wireless, quicker Touch ID sensor); a sturdier body; better front and rear cameras; a bold new 3D Touch pressure-sensitive display that could end up being a really useful tool in apps down the road, and which already offers new iOS shortcuts.
The Bad Same battery life as the iPhone 6. The 6S Plus model remains the only way to get optical image stabilization for photos and video, plus better battery life. You'll need to pay extra to vault past the too-small storage of the entry-level 16GB version.
The Bottom Line The newest iPhones are top-to-bottom better phones with lots of enhancements; iPhone 6 owners don't need the upgrade, but everyone else should seriously consider it.

 Read More : http://www.cnet.com/products/apple-iphone-6s/

It makes sense that Apple would try its hardest to show that, despite the handset looking identical to last year's model, there have been loads of changes under the hood that make this an attractive phone in its own right.
The chassis is stronger, the camera sharper – with a new Harry Potter-esque way of capturing your snaps – and there's even a completely new way of interacting with the screen. On paper, it's an impressive upgrade.

See the iPhone 6S in action in our video review:

But when it looks identical to the iPhone 6, people will be desperate to know if the iPhone 6S is enough of an upgrade to justify the price. While the upgrades seem great, is it worth going all the way up to the iPhone 6S, or would the 6 do?
In terms of raw price, we're in a weird situation now. Samsung and the rest of the Android crew have been slowly ratcheting up the price of their high-end phones to the point where they're actually eclipsing the iPhone 6S at launch.
However, Apple's once again been the victim of its off-kilter launch cycle, meaning it's putting its phone into a market where the Galaxy S6 is now significantly cheaper – and so the iPhone 6S has a higher price to live up to. That said, this new phone is just that: a new phone. That means some potential buyers will be enamoured with the notion of getting the latest tech on the market rather than a six-month-old handset.
In the UK, that means between £50 and £100 upfront to get the phone for £36-£38 per month (if you want a decent slug of data and minutes) with the phone starting at £539 for the 16GB model, £619 for the 64GB model and £699 for 128GB.
It's starting at $649 if you're looking to pick it up off contract in the US, with the new $32.45 monthly cost if you're thinking of getting locked into Apple's yearly upgrade plan.

In reality though, the question of who this phone is aimed at isn't that hard to answer: for most people stuck on the iPhone 5S it's clearly the upgrade they're considering, and beyond that there's the disgruntled Android owner who's tired of looking at the slicker app experience Apple offers and seeing their own handset looking sketchy in comparison.
(Of course, there are a few people that tried Windows Phones as experiments, but they'd probably be happy with just about any other phone if they're still using a Nokia Lumia 930).



The issue Apple is trying to solve with the iPhone 6S (and the 6S Plus) is how it can convince users, especially in a market saturated with really rather brilliant smartphones, that the 'S' variant of the impressive iPhone 6 is a worthy phone to upgrade to in its own right.
When something is so visually similar, the onus is on the brand to show that the upgrades are really worth the extra cash.
Even if Apple keeps users within its own ecosystem there's every chance they'll look at the iPhone 6, which is now much cheaper – so it needs to make sure things like a stronger chassis, animated photos and a new pressable screen are worth the extra outlay when both phones will still work perfectly well in a couple of years' time.

Design

You've probably already heard, but the iPhone 6S is almost identical to last year's 6 in every way when it comes to the chassis. There are some very subtle differences, such as a slightly thicker frame and a little more heft, but it's so slight that I kept getting the two mixed up when doing side by side comparisons.
All cases fit both phones just fine too so, apart from a small S logo on the back of the phone, nobody is going to notice you've got the latest iPhone.
But there will be lots of you upgrading from the iPhone 5S, and in that case you'll need to be ready for a really big design change. The metallic chassis feels really nice in the hand, with a ceramic-like feeling on the outside (although if it's anything like the 6 then this can scuff over time if you keep it in a pocket with keys, so you'll need to think about the kind of case you'll want to keep it safe).

One of the things that Apple is touting is the fact the iPhone 6S is made of 7000 series aluminum, which is the strongest thing it's ever used in iPhone construction. The obvious connection people will make is with 'Bendgate' last year, when some users claimed their new phone had developed a slight curve in their pocket without much pressure.
The common belief was that these phones began to twist when placed in a rear pocket and sat upon. While it was proven that other metal phones actually were worse when it came to bending Apple didn't come out of the controversy well.
So it's no surprise that, while the company won't admit the real reason, the new iPhone is strong and never going to bend with such pressure. However, I feel like that we shouldn't feel happy our phones no longer bend – this seems like one of the minimum expectations I'd have of a smartphone, not a compelling reason to buy it.
The front of the phone is now covered in a new level of strength, with a glass that's far less prone to shattering when dropped on the floor – now that's something I can get behind. We've not drop tested it - we'll leave that to some other, braver reviewer - if the screen is stronger the responsiveness hasn't dropped.

In the hand, the iPhone 6S still feels like a dream. Even with the extra 14g over the iPhone it feels lightweight, easy to manipulate and really warrants the price. Samsung's new Galaxy S6 Edge invokes the same kind of feeling, and with it you don't mind spending the extra money over a more budget phone.
In terms of design, if you've seen the iPhone 6 then you've seen the 6S. The volume buttons, the power key, the silencer switch and the speaker are all in the same place as last year, with the grille at the bottom very easy to cover when you're watching videos or playing games in landscape.
If you're using the 5S, this is leagues ahead. The construction is good, the materials solid and there's no wiggle in the buttons at all. While you probably never bent your 5S, the idea that the iPhone 6S is stronger will probably please you, however unnecessary the claim is.
Apple's not done anything great with the design of the iPhone 6S, but the iPhone 6 was such a well-created phone that using the same chassis isn't going to harm its chances of success.
However, combined with the higher price and the continued presence of last year's model, I wish we were at least seeing some retooling of the phone to make it seem more attractive.

Screen

The screen on the iPhone 6S seems to be identical to last year's: we're talking a 4.7-inch affair with 750p resolution, which keeps it firmly in the 'Retina' range that the firm debuted all the way back with the iPhone 4.
It's hard to rate the display, as while it fails on resolution (quite spectacularly actually - phones a seventh the cost of the iPhone 6S offer 1080p screens, Samsung's cheaper phone has four times the resolution of the 6S and Sony has, inexplicably, just launched a 4K phone) it doesn't drop too badly on performance.

The iPhone 6S display is clear, bright, laminated to the glass and insanely colorful. The first time I saw it on the iPhone 6 I thought it was a fake picture stuck on top of a dummy unit, such was the clarity on offer.
So to use the same thing on the iPhone 6S makes sense - after all, the lower pixel count means it can be thinner and the battery can last longer, thanks to having fewer pixels to drive.
But there are some things missing: for instance, the contrast ratio (the difference between the brightest and darkest parts of the screen) is still poor, with the black areas looking a little grey. Samsung's Galaxy range predominantly uses OLED technology, which offers 'true' blacks and high brightness and packs a much better visual punch, and would have suited the iPhone down to the ground.
The sharpness in side by side tests is clearly lower too - the 326 pixels per inch is very low even compared the 401ppi of the iPhone 6S Plus - and most other models are over 500ppi to bring really, really clear displays.
Given OLED technology is used in the Apple Watch - and admittedly it looks brilliant - it's a shame the same thing couldn't have been done with the iPhone 6S.
It's important not to get too hung up on screen resolution in a phone - after all, if it's not serving a purpose (hey, Sony?) then it's just wasting battery. But the industry has moved on, and the higher pixel densities on offer are starting to really bring something to the table, with apps and general use looking pin sharp.




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Posing Like Usain Bolt

Usain Bolt
After Jamaican sprinter Usain Bolt  smashed the Olympic record for the men's 100m sprint, he delighted crowds by extending one arm skywards, as though about to hurl a bolt of lightning at the stars.
Posing Like Usain Bolt

Capital Fans Posing Like Usain Bolt


Posing Like Usain Bolt

Two girls Posing Like Usain Bolt


Posing Like Usain Bolt
Prince Harry posing with sprinter go global



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Justin bieber house

Justin bieber house

Justin bieber house

Justin bieber house

Justin bieber house

Justin bieber house
Justin bieber house
Justin Bieber  bought a $10.8 million mansion for himself and girlfriend Selena Gomez in lavish surroundings of the Hollywood Hills
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Assassin's creed syndicate

SYSTEM REQUIREMENTS 64-bit operating system required? Yes Supported OS: Windows 7 SP1, Windows 8/8.1 (64bit versions only) Process...

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authorHello, my name is Jack Sparrow. I'm a 50 year old self-employed Pirate from the Caribbean.
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